Review- Genesis Alpha One

Genesis Alpha One was a game that has been on my radar for a while, it’s general style and what was being shown looked very good, the concept of the game was intruiging and had peaked my interest. Genesis Alpha One is a roguelike, base building, first person shooter. Well, that’s one I never thought I’d hear myself saying. Yes indeed, the game includes the above mechanics in it, which I’ll go into more detail about throughout the review.

The game starts off with a rather long tutorial, it takes you through the basics of the game that are going to be upcoming. You start off by learning about base building before being swept into first person mode to learn about gardening, cloning and hunting for scrap metals and resources. I would highly recommend paying very close attention to this as you’re going to need to remember this stuff to be able to survive effectively.

You also end up visiting another planet in a smaller ship to search for resources there, which are very important when it comes to base building as these resources are used to help expand your base.

Reactors are needed to power your base and as you start to expand your base and get more sections and more people, more power is going to be needed. This is one thing that you will need to keep on top of as anything can happen in the dark… Especially in space….

Another important part of Genesis Alpha One is the defence of your base, Aliens will try and attack you, so it’s best to set up the base defences as soon as you can. These come in the form of things like turrets and shields to place over.

I mentioned above about growing your base you’re going to need more power, well the same can be said about the workforce on the base, and this is where cloning comes into force. As your base grows you’re going to need people to be able to work it, and unlike another similar game in Aven Colony (albeit without the first-person elements) where people were brought in on ships from earth, this one requires you to clone people to get the required workforce. I liked this, it was different to what I’ve experienced before. Especially when you look at other games, Sim City, Cities Skyline, Aven Colony etc, they all bring people in automatically based on how you’re doing. This approach by Genesis Alpha One is more controlled by you, if you suddenly find you don’t have enough people, that’s your own fault as you’re the one who needs to clone people in.

One issue that I had with the clones were that they were lifeless, had no personality and very robotic. If they are indeed cloned from people, then surely, they should have a personality and not be like a sunken brick?

I found the general gameplay to be quite repetitive and monotonous at times, especially when you’re grinding to find metal or materials to expand your base. However, one thing did bug me about the game, there seemed to be a distinctive lack of any sort of endgame, that was until around 8 hours into my playthrough I was told about a potential Alpha One candidate… Why did it take so long for that to come up? Surely that should have been my overall goal from the start, not popping in after a fair few hours to tell me…. “Oh, by the way, nice planet over there… might wanna consider it”.

Overall, Genesis Alpha One is a good game on the surface, but there are is a lot here to take in from the base building to the first person elements, to the survival and combat, it’s like it’s trying to be several games in one and especially at the start can be very overwhelming, and I will argue that the opening hours are the most important to grab someone’s attention and keep them in, and having so much to try and take in might be very off putting to those jumping straight in.

7.1
Conclusion
Genesis Alpha One is a good game on the surface, but there are is a lot here to take in from the base building to the first person elements, to the survival and combat, it’s like it’s trying to be several games in one and especially at the start can be very overwhelming, and I will argue that the opening hours are the most important to grab someone’s attention and keep them in, and having so much to try and take in might be very off putting to those jumping straight in.